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 MW3 Script List. 1/16/2012

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PostSubject: MW3 Script List. 1/16/2012   Mon Jan 16, 2012 10:09 pm

Toggle God Mode:
Code:
 
toggleGodMode()
{
if( self.cheat["god"] == 0 )
{
self.cheat["god"] = 1;
self thread GodMode();
}
else if( self.cheat["god"] == 1 )
{
self.cheat["god"] = 0;
self notify( "Stop_god" );
self.maxHealth = 200;
self.health = self.maxHealth;
}
self iPrintln( "^5God Mode: " + self.cheat["god"] );
}

GodMode()
{
        self endon( "death" );
        self endon( "Stop_god" );
        self.maxHealth = 9999999;
        self.health = self.maxHealth;

        for(;;)
        {
                if( self.health < self.maxHealth ) self.health = self.maxHealth;
                wait 0.1;
        }
}

 

INVISIBILITY:

Code:
 
toggleShow()
{
if( self.cheat["hide"] == 0 )
{
self.cheat["hide"] = 1;
self hide();
}
else if( self.cheat["hide"] == 1 )
{
self.cheat["hide"] = 0;
self show();
}
self iPrintln( "^5Invisibility: " + self.cheat["hide"] );
}


Aimbot

Code:
 
Aimbot()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7AIMBOT");
self thread autoAim();
self ThermalVisionFOFOverlayOn();
self ThermalVisionOn();
}
autoAim()
{
        self endon( "death" );
        location = -1;
        self.fire = 0;
        self thread WatchShoot();
        for(;;)
        {
                wait 0.05;
                if(self.aimBotOn == 1)
      {
                        for ( i=0; i < level.players.size; i++ )
                        {
                                if(getdvar("g_gametype") != "dm")
                                {
                                        if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
                                              location = level.players[i] gettagorigin("j_head");
                                        else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                location = level.players[i] gettagorigin("j_ankle_ri");
                                }
                                else
                                {
                                        if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
                                              location = level.players[i] gettagorigin("j_head");
                                        else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                              location = level.players[i] gettagorigin("j_ankle_ri");
                                }
                        }
                        if(location != -1)
                                self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
                        if(self.fire == 1)
                                MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
                }
                location = -1;
        }
}
 
Toggle Game Speed:
Code:
 

toggleGSpeed()
{
if( level.gameSpeed == .5 )
{
setDvar( "timescale", 1 );
setDvar( "com_timescale", 1 );
level.gameSpeed = 1;
iPrintln( "Gamespeed: Normal" );
}
else if( level.gameSpeed == 1 )
{
setDvar( "timescale", 2 );
setDvar( "com_timescale", 2 );
level.gameSpeed = 2;
iPrintln( "Gamespeed: Fast" );
}
else if( level.gameSpeed == 2 )
{
setDvar( "timescale", .5 );
setDvar( "com_timescale", .5 );
level.gameSpeed = .5;
iPrintln( "Gamespeed: Slow" );
}
}

 

Fast Motion:

Code:
 fastm()
{
if( !IsDefined( self.fastm ) )
        {
                self.fastm = true;
                self iPrintln( "Double Speed: ^2On" );
self setMoveSpeedScale( 2.0 );
        }
        else
        {
                self.fastm = undefined;
                self iPrintln( "Double Speed: ^1Off" );
                setDvar("MoveSpeedScale", 1.0 );
        }
}


Slow Motion

Code:

slomo()
{
if( !IsDefined( self.slomo ) )
        {
                self.slomo = true;
                self iPrintln( "Slow-mo: ^2On" );
                setDvar("Timescale", .70 );
        }
        else
        {
                self.slomo = undefined;
                self iPrintln( "Slow-mo: ^1Off" );
                setDvar("Timescale", 1 );
        }
}
 

Toggle Prestige:

Code:

togglePrestige()
{
self.cheat["prestige"]++;
if( self.cheat["prestige"] >= 11 ) self.cheat["prestige"] = 0;
self setPlayerData( "prestige", self.cheat["prestige"] );
self iPrintln( "^5Prestige: " + self.cheat["prestige"] );
}


Insane Stats

Code:

doStats2()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^7Maxed Out Stats" );
self setPlayerData( "hits" , 2516000);
    self setPlayerData( "misses" , 2516000 );
self setPlayerData( "kills" , 251600000);
self setPlayerData( "deaths" , 2516000);
    self setPlayerData( "score" , 251600000);
self setPlayerData( "headshots" , 251600000);
self setPlayerData( "assists" , 251600000);
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 17280000);
    self setPlayerData( "wins" , 251600000 );
self setPlayerData( "losses" , 2516000 );
    self setPlayerData( "ties" , 251600000 );
    self setPlayerData( "winStreak" , 251600000 );
    self setPlayerData( "killStreak" , 251600000 );
}


Legit stats

Code:

doStats1()
{
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^7Legit Stats" );
self setPlayerData( "hits" , 129524);
    self setPlayerData( "misses" , 608249 );
self setPlayerData( "kills" , 79324);
self setPlayerData( "deaths" , 43192);
    self setPlayerData( "score" , 6938473);
self setPlayerData( "headshots" , 59525);
self setPlayerData( "assists" , 18569);
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000);
    self setPlayerData( "wins" , 9859 );
self setPlayerData( "losses" , 7534 );
    self setPlayerData( "ties" , 53 );
    self setPlayerData( "winStreak" , 21 );
    self setPlayerData( "killStreak" , 31 );
}

Teleport

Code:

doTeleport()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7PRESS [{+actionslot 1}] TO TELEPORT");
self thread doTeleport2();
}
doTeleport2()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

        for(;;)
        {
                self waittill( "dpad_up" );
                self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
                self.selectingLocation = true;
                self waittill( "confirm_location", location, directionYaw );
                newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
                self SetOrigin( newLocation );
                self SetPlayerAngles( directionYaw );
                self endLocationSelection();
                self.selectingLocation = undefined;
        }
}

No-Clip

Code:

doUfo()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^7PRESS [{+smoke}] TO FLY");
self thread doUfo2();
}
doUfo2()
{
        self notifyOnPlayerCommand( "LB", "+smoke" );
        maps\mp\gametypes\_spectating::setSpectatePermissions();
        for(;;)
        {
                self waittill("LB");         
                self allowSpectateTeam( "freelook", true );
                self.sessionstate = "spectator";
                self waittill("LB");
                self.sessionstate = "playing";
                self allowSpectateTeam( "freelook", false );
        }
}

Restart Map

Code:

restartMap()
{
Map_Restart( true );
}

Unlock All

Code:

completeAllChallenges()
{
    self endon( "death" );
  self thread maps\mp\gametypes\_hud_message::hintMessage( "Completing All Challenges, Please Wait..." );
    foreach ( challengeRef, challengeData in level.challengeInfo )
    {
        finalTarget = 0;
        finalTier = 0;
        for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
        {
            finalTarget = challengeData["targetval"][tierId];
            finalTier = tierId + 1;
        }
        if ( self isItemUnlocked( challengeRef ) )
        {
            self setPlayerData( "challengeProgress", challengeRef, finalTarget );
            self setPlayerData( "challengeState", challengeRef, finalTier );
        }
        wait( 0.01 );
    }
self thread maps\mp\gametypes\_hud_message::hintMessage( "All Challenges Completed" );
}

Thermal Vision

Code:

thermal()
{
if( !IsDefined( self.thermal ) )
        {
                self.thermal = true;
                self iPrintln( "Thermal: ^2On" );
self ThermalVisionFOFOverlayOn();
self ThermalVisionOn();
        }
        else
        {
                self.thermal = undefined;
                self iPrintln( "Thermal: ^1Off" );
self ThermalVisionFOFOverlayOff();
self ThermalVisionOff();
        }
}

White Vision

Code:

white()
{
if( !IsDefined( self.white ) )
        {
                self.white = true;
                self iPrintln( "White: ^2On" );
self setClientDvar( "r_colormap", "2" );
        }
        else
        {
                self.white = undefined;
                self iPrintln( "White: ^1Off" );
self setClientDvar( "r_colormap", "1" );
        }
}

Inverted Vision

Code:

invert()
{
if( !IsDefined( self.invert ) )
        {
                self.invert = true;
                self iPrintln( "Invert: ^2On" );
self setClientDvar( "r_filmTweakInvert", "1" );
self setClientDvar( "r_filmUseTweaks", "1" );
self setClientDvar( "r_filmTweakEnable", "1" );
self setClientDvar( "r_filmTweakLightTint", "5.300 6.300 7.200" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
        }
        else
        {
                self.invert = undefined;
                self iPrintln( "Invert: ^1Off" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
        }
}

Sexy Graphics Vision

Code:

sexy()
{
if( !IsDefined( self.sexy ) )
        {
                self.sexy = true;
                self iPrintln( "Sexy Graphics: ^2On" );
self setClientDvar("r_specularcolorscale", 0);
self setClientDvar("r_enablePlayerShadow", 0 );
self setClientDvar("r_fog", 0 );
self setClientDvar("r_flashLightShadows", 0 );
self setClientDvar("r_specular", "1" );
self setClientDvar("r_contrast", "1" );
self setClientDvar("r_dlightLimit", 0);
self setClientDvar("r_desaturation", 0);
self setClientDvar("r_zfeather", 0);
self setClientDvar("r_smc_enable", 0);
self setClientDvar("r_distortion", 0);
self setClientDvar("sm_enable", 0);
self setClientDvar("cg_brass", 0 );
self setClientDvar("r_lighttweaksunlight", "1.57" );
self setClientDvar("r_dlightLimit", "0" );
self setClientDvar("snaps", 30 );
self setClientDvar("r_filmusetweaks", "1" );
self setClientdvar("r_brightness", "0" );
self setClientDvar("r_dlightLimit", "0" );
self setClientDvar("r_heroLighting ", "0" );
        }
        else
        {
                self.sexy = undefined;
                self iPrintln( "Sexy Graphics: ^1Off" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
        }
}

Cartoon Vision

Code:

cartoon()
{
if( !IsDefined( self.cartoon ) )
        {
                self.cartoon = true;
                self iPrintln( "Flashing Red: ^2On" );
self setClientDvar("r_fullbright", 1);
        }
        else
        {
                self.cartoon = undefined;
                self iPrintln( "You cant turn this off!" );
self setClientDvar("r_fullbright", 0);

        }
}

Chrome Vision

Code:

chrome()
{
if( !IsDefined( self.chrome ) )
        {
                self.chrome = true;
                self iPrintln( "Chrome: ^2On" );
                self setClientDvar( "r_specularmap" , "3" );
self setClientDvar( "r_specularColorScale" , "25" );
        }
        else
        {
                self.chrome = undefined;
                self iPrintln( "Chrome: Off!" );
                self setClientDvar( "r_specularmap" , "0" );

        }
}

Normal Vision

Code:

normal()
{
if( !IsDefined( self.normal ) )
        {
                self.normal = true;
                self iPrintln( "Normal: ^2On" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
        }
        else
        {
                self.normal = undefined;
                self iPrintln( "Normal: ^1Off" );
self setClientDvar( "r_colormap", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
        }
}

Quick Zoom Infection

Code:

zoom()
{
if( !IsDefined( self.zoom ) )
        {
                self.zoom = true;
                self iPrintln( "^3Infection Set" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
    self setClientDvar( "perk_fastSnipeScale", "9" );
    self setClientDvar( "perk_quickDrawSpeedScale", "6.5" ); 
        }
}

Laser Infection

Code:

laser()
{
if( !IsDefined( self.laser ) )
        {
                self.laser = true;
                self iPrintln( "^3Infection Set" );
        self setClientDvar( "scr_maxPerPlayerExplosives", "999");
        }
}

Care Package Infection (Get Nuke Almost Every Time)

Code:

good()
{
if( !IsDefined( self.good ) )
        {
                self.good = true;
                self iPrintln( "^3Infection Set" );
                self setClientDvar( "scr_airdrop_nuke", "999" );     
        }
}

Nuke Timer Infection ( Nuke timer = 777 minutes or so)

Code:

nuke()
{
if( !IsDefined( self.nuke ) )
        {
                self.nuke = true;
                self iPrintln( "^3Infection Set" );
                self setClientDvar("scr_nukeTimer" , "86400" );
self setclientdvar("nukeCancelMode", "1" );       
        }
}

Speed Infection

Code:

speed()
{
if( !IsDefined( self.speed ) )
        {
                self.speed = true;
                self iPrintln( "^3Infection Set" );
        self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
        self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
        self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
        self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
        self setClientDvar( "lobby_searchingPartyColor", "0 0 1 1");
        self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
        self setClientDvar( "con_typewriterColorGlowCheckpoint", "0 0 1 1");
        self setClientDvar( "con_typewriterColorGlowCompleted", "0 0 1 1");
        self setClientDvar( "con_typewriterColorGlowFailed", "0 0 1 1");
        self setClientDvar( "con_typewriterColorGlowUpdated", "0 0 1 1");
        self setClientDvar( "ui_connectScreenTextGlowColor", "1 0 0 1");
        self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
        self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
        self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
        self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
        self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
        self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
        }
}

KnockBack infection

Code:

back()
{
if( !IsDefined( self.back ) )
        {
                self.back = true;
                self iPrintln( "^3Infection Set" );
self setClientDvar("g_knockback", "500");
self setClientDvar("cl_demoBackJump", "500");
self setClientDvar("cl_demoForwardJump", "500");
        }
}

Custom Class Names (Put this under player Spawned or Connected)

Code:

self setPlayerData( "customClasses", 0, "name", "^3www.Mod" );
self setPlayerData( "customClasses", 1, "name", "^3Leakers.com" );
self setPlayerData( "customClasses", 2, "name", "^5sign up for" );
self setPlayerData( "customClasses", 3, "name", "^5free mods also" );
self setPlayerData( "customClasses", 4, "name", "^5subscribe to" );
self setPlayerData( "customClasses", 5, "name", "^5Lskip13 on" );
self setPlayerData( "customClasses", 6, "name", "^5Youtube.com" );
self setPlayerData( "customClasses", 7, "name", "^1Credit goes to:" );
self setPlayerData( "customClasses", 8, "name", "Lskip13 & GeneratorZ" );
self setPlayerData( "customClasses", 9, "name", "^6And TlPwnzer!" );

Text every 7 seconds on the middle of the screen. (Put this under player Spawned)

Code:

self thread maps\mp\gametypes\_hud_message::hintMessage( "^5This was made by: ^1Lskip13 ^5and ^2G^3eneratorZ" );

wait ( 7 );

                self iPrintln( "^2Tlpwnzer's mod menu Base!" );
               
                wait ( 7 );
               
                self iPrintln( "^1Join www.CodeLeakers.com!" );
               
                wait ( 10 );

                self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Lskip13 and GeneratorZ!" );
               
                wait ( 10 ); 
               
                self thread maps\mp\gametypes\_hud_message::hintMessage( "^2THIS IS TlPwnzers Mod Menu Base" ); 

                wait ( 10 ); 
               
                self thread maps\mp\gametypes\_hud_message::hintMessage( "www.gaycumfarts.com is full of Noobs" );
               
                wait ( 10 ); 
               
                self thread maps\mp\gametypes\_hud_message::hintMessage( "^3No Noob Tubing!!!" );
               
                wait ( 10 ); 
               
                self thread maps\mp\gametypes\_hud_message::hintMessage( "Please enjoy the mod menu" );
               
                wait ( 10 );
               
                self thread maps\mp\gametypes\_hud_message::hintMessage( "This was made By: Lskip13 and GeneratorZ!!" );

                wait ( 10 ); 
               
                self thread maps\mp\gametypes\_hud_message::hintMessage( "We were the first to make this lobby" );

                wait ( 10 ); 
               
                self thread maps\mp\gametypes\_hud_message::hintMessage( "Tlpwnzer's Base!" );
}
}

health Bar Text and Bar (Every time you get hurt the bar goes down)

Code:

doHealthBar()
{
        self.healthBar = self createBar( ( 1, 0, 1 ), 120, 9 );
        self.healthBar setPoint( "CENTER", "TOP", 0, 8 );
        self.healthText = self createFontString( "objective", 1.4 );
        self.healthText setPoint( "CENTER", "TOP", 0, -3 );
        self.healthText setText( "^1H^2E^1A^2L^1T^2H ^1B^2A^1R");
               
        for(;;)
        {
                self.healthBar updateBar( self.health / self.maxhealth );
                wait 0.5;
        }
}

Infinite Ammo

Code:

iAmmo()
{
self endon("disconnect");

for(;;)
{
self waittill( "weapon_fired" );

weapon = self getCurrentWeapon();
ammo_left = self getWeaponAmmoClip( weapon );
new_ammo = self getWeaponAmmoStock( weapon );

if( ammo_left != new_ammo )
{
self setWeaponAmmoClip( weapon, new_ammo );
}
}
}
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MW3 Script List. 1/16/2012
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